Paolo Torelli
Programmer at Zoe Mode
- Location
- Brighton, United Kingdom
- Industry
- Sviluppo di programmi
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Panoramica di Paolo Torelli
- Attuale
-
- Programmer presso Zoe Mode
- Precedente
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- Adjunct Professor in Artificial Intelligence Programming presso University of Verona
- GamePlay Programmer presso Ubisoft Milan
- DataManager presso Ubisoft Milan
- Programmer presso Ubisoft Milan
- Programmer, System Administrator presso imille srl
- Musician presso Lilium Aeris
- Musician presso Lucus
- Network manager presso Niccolai sas
- Programmer presso MKTweb
- Programming consultant & Developer presso Self employed
- Guest Lecturer presso University of Verona
- IT & System Administrator presso Università degli Studi di Verona
- Formazione
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- Voce Mea
- Ubisoft Design Academy
- EFDA ITM
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Nova Cantica
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Shambala Shiatsu
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CIRT - AIRA
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Università degli Studi di Verona
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Fondazione AIDA
-
ITIS F. Corni
- Segnalazioni
-
4 persone hanno segnalato Paolo
- Collegamenti
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179 collegamenti
- Siti Web
Riepilogo di Paolo Torelli
Software developer specialized in Artificial Intelligence for games; knowledge ranging from embedded assembly to high level distributed computation
Most interested in videogames and problem solving
Current goals:
Create a memorable gaming experience for players
Make new experiences
Specializzazioni
Artificial Intelligence, Game programming, Teaching
Esperienza di Paolo Torelli
Programmer
Zoe Mode
Privately Held; 51-200 employees; Videogiochi industry
August 2012 – Present (11 months) Brighton, United Kingdom
Design and development of reusable, cross-platform core libraries and features, both on gameplay and engine side, for an undisclosed singing game for PS3, Xbox360, Wii U, Wii
Design and development of features in Powerstar Golf for Xbox One
Adjunct Professor in Artificial Intelligence Programming
University of Verona
Educational Institution; 1001-5000 employees; Istruzione superiore industry
February 2009 – October 2012 (3 years 9 months) Verona Area, Italy
Teaching for Master’s Degree course in Computer Game Development
Theory and practice of developing an artificial intelligence for videogames.
Excercises were developed in Python.
GamePlay Programmer
Ubisoft Milan
Public Company; 5001-10,000 employees; FR0000054470; Videogiochi industry
January 2012 – July 2012 (7 months) Milan Area, Italy
Implementation of game's mechanics and logic
DataManager
Ubisoft Milan
Public Company; 5001-10,000 employees; FR0000054470; Videogiochi industry
January 2011 – July 2012 (1 year 7 months) Milan Area, Italy
Definition, deployment and handling of the project storage, continuous build, inter-studio distribution, release processes, and development of related tools.
Notable projects are Just Dance 4 (Wii, PS3, XBox360, WiiU, 2012) and Raving Rabbids Alive and Kicking (Xbox360+Kinect, 2011)
Programmer
Ubisoft Milan
Public Company; 5001-10,000 employees; FR0000054470; Videogiochi industry
August 2009 – January 2011 (1 year 6 months) Milan Area, Italy
Developing engine solutions, optimization, streamlining, ergonomicity, implementation of interactions and user interfaces using C++, scripting and Flash for MotionSports (XBox360/Kinect, 2010) and We Dare (Wii, 2011) in a multi-studio setup
Programmer, System Administrator
imille srl
Privately Held; 11-50 employees; Marketing e pubblicità industry
March 2006 – July 2009 (3 years 5 months) Milan Area, Italy
Development of research games and advergames (Flash/AS1-AS3, Python, PHP4+) for companies such as Chicco and Endemol, and the brand Pixaboy
Developing, deploying and administering dynamic web sites and rich media
applications (PHP, Python, MySQL, GNU/Linux, (X)HTML, CSS, Flash) such as IKA 2010 winner pandistelle.it
Database, System, Backup administration
Training of corporate personnel
Guest Lecturer
University of Verona
Educational Institution; 1001-5000 employees; Istruzione superiore industry
2004 – 2005 (1 year) Verona Area, Italy
Basic computer science laboratory and ECDL, for students in jurisprudence
Competenze ed esperienze di Paolo Torelli
Formazione di Paolo Torelli
Voce Mea
Licentiate degree, Vocal functionality
2012 – 2014 (expected)
Ubisoft Design Academy
Rational Game Design
2011 – 2011
Rational Game Design and Rational Level Design: theory and practice
EFDA ITM
Parallel programming/CUDA
2010 – 2010
Workshop on adapting physics simulation code to run on MareNostrum / NVIDIA Tesla
Nova Cantica
Vocal functionality
2008 – 2010
Shambala Shiatsu
Shiatsu
2007 – 2010
CIRT - AIRA
Theatre/Theater
2006 – 2006
Workshop on the Minotaur mythology
Università degli Studi di Verona
Laurea magistrale, Computer Science
1997 – 2005
Valutazione: 108/110
ISCED 7, MSc equivalent
Fondazione AIDA
Theatre/Theater
2000 – 2002
Study focusing on two topics: Brecht's Threepenny Opera and Mahagonny, and Shakespeare's The Tempest
Attività e associazioni: Theatrical improvisation, Pronunciation, Commedia dell'arte, Masks, Pre-expressivity & Scenic Presence, Performance
ITIS F. Corni
Perito Industriale Capotecnico in Informatica, Computer Science
1991 – 1997
Valutazione: 60/60
ISCED 3
Lingue conosciute da Paolo Torelli
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Italian
(Native or bilingual proficiency) -
English
(Full professional proficiency)
Altre informazioni di Paolo Torelli
- Siti Web:
- Interessi:
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problem solving, artificial intelligence/life, health, music
- Gruppi e associazioni:
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Mensa Italia, Università Europea Sport della Mente
- Riconoscimenti e premi:
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1st place in Brain 2008, 1st place in Jenga at Giochi Sofrzeschi 2009 :)
Contatta Paolo per:
- opportunità di carriera
- offerte di consulenza
- nuove iniziative imprenditoriali
- richieste su offerte di lavoro
- richieste di pareri da esperti
- operazioni commerciali
- richieste di referenze
- rientrare in contatto
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